Hi, I’m Frederic Hein.
I’m a 3D Artist at Blindflug Studios where I create characters, environments and vehicles for console, PC and mobile games since spring 2015.

In 2014 I finished my Bachelor of Arts with a specialisation in Game Design at the Zurich University of the Arts.

My strengths are 3D-modeling and game-design, but because I was trained to be a generalist, I can be used in every position in game development. Being part generalist also allows me to be very effective in teams, because it makes me able to understand the needs and specifics of my co-workers.

If you want to see where I’m going and what I’m currently doing, follow me on Twitter!

Currently Working on:
Stellar Commanders
3D Artist
www.stellarcommanders.com

Published titles I’ve worked on:
Airheart
3D Artist, Game Designer
www.airheartgame.com


(re)format Z:
Project Lead, 3D Artist, Game Designer
www.reformatzgame.ch/

Cloud Chasers

3D Artist, Animator, Game Designer
www.cloudchasersgame.com

First Strike: Final Hour

3D Artist, Game Designer
www.firststrikefinalhour.com/

Skills & Software Experience

Asset Production

Highpoly Modeling / Sculpting
Lowpoly Modeling
UV-Mapping
Texturing
Retopology
Animation
Concept Illustration
Rigging of Bipeds

Game Design

Prototyping in 2D and 3D
Writing of Game Design Documents
Playtesting, Balancing & Bugtracking
Configuration of State Machines
Storytelling
Scripting and programming in C# and JavaScript
Engine Implementation of Assets
Multiplayer Design

Software

Modo
Unity
Substance Painter
ZBrush
Photoshop
Maya
Substance Designer
3D Coat

Twitters

Thank you for visiting my portfolio. I hope you're having a great time! : )

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