Cloud Chasers is an adventure game for iOS and Android, released in September 2015 by Blindflug Studios.
Positions I worked in during development:
3D Artist, Game Designer
Responsibilities I had during development:
– Concepting, Modeling, UV-Mapping and Texturing of Environments and Prop Assets
– Conception, Modeling, UV-Mapping, Texturing, Rigging and Animation of three characters
– Implementation of assets and animations into Unity
– Creation of in-game dioramas for story sequences
– Playtesting and Bug-Tracking
– Writing of additional stories
Cloud Chasers: Amelia
Category : Character Art
- Background Amelia is a young girl who's on a journey through a desert together with her father; their goal: a better life in the city above the clouds. Using her trusty glider she's catching water from the clouds.
- Software Modo, ZBrush, Unity
- Tri Count ∼ 1800
- Texture Count 1x 512x512 diffuse texture
- Mesh Count 1x female character
- Responsibilities Low-Poly Modeling, Texturing, Rigging, Animation, Engine Integration
- Company Blindflug Studios
- Release Date 10. October 2015
- Game Homepage www.cloudchasersgame.com/