FinanceMission Heroes is an adventure game for iOS and Android, released in May 2016 by Blindflug Studios.
Positions I worked in during development:
3D Artist, Game Designer
Responsibilities I had during development:
– Modeling, UV-Mapping, texturing, rigging of three characters with 4 different skin colors, 18 clothing textures & 10 hairstyles
– Modeling, UV-Mapping and texturing of weapons and prop assets
– Modeling, UV-Mapping, texturing, rigging of enemies
– Creation of 50+ animations for movement, idle, battle etc.
– Implementation of assets and animations into Unity (Mecanim state machines)
– Scripting of enemy AI & fighting mechanics in C#
– Playtesting and Bug-Tracking
FinanceMission: Heroes
Category : Character Art
- Background The heroes are two brave kids who go to school during the day but change into super heroes at night. They fight the Robos which stole all the money from the heroes' friends.
- Software Modo, ZBrush
- Tri Count ∼1500
- Texture Count 4 skin textures, 18 clothing textures, 8 hair textures, 2 mask textures, 20 weapon textures - all Albedo 512x512 or 1024x1024
- Mesh Count 1x male character, 1x female character, 8x hair models, 20x weapon models, 1x cape model
- Responsibilities Low-Poly Modeling, Texturing, Rigging, Animation, Engine Integration, Scripting
- Company Blindflug Studios
- Release Date 14. May 2016
- Game Homepage www.financemissionheroes.ch