Side by side of Amelia together with her wireframe self. Oh and here she‘s got her pilot jacket on!
The wireframe shows you how the model looks like when I optimize it for the game. The more polygons there are, the more performance is needed from your computer to display & move it.
While during sculpting, Amelia was made out of multiple millions of polygons, I „boiled“ it down to a few thousand during optimization. It would be possible to have even less but that would give problems when animating her, and also lose some details.