AIRHEART: Amelia Renders

Date : April 3, 2018

Side by side of Amelia together with her wireframe self. Oh and here she‘s got her pilot jacket on!

The wireframe shows you how the model looks like when I optimize it for the game. The more polygons there are, the more performance is needed from your computer to display & move it.

While during sculpting, Amelia was made out of multiple millions of polygons, I „boiled“ it down to a few thousand during optimization. It would be possible to have even less but that would give problems when animating her, and also lose some details.

(for PC&Mac, PS4, Xbox One & Switch)

Blindflug Studios: