Time-lapse of the sculpt of #airheartgame hero Amelia. .
Faces can look pretty ugly when something small doesn‘t fit. It‘s kind of complicated to see what it is and to change it without breaking something different. I think in the end I moved the eyebrows down for the final version, but that was done in another software.
The last photo is the mesh for the game with hard normals. I didn‘t use any normal mapping for the clothes of the final game character, only for the face.
Tech stuff: sculpted in ZBrush, Retopo in Modo